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Haven't been able to replicate this again. After draining, the next ball was the free ball. 3) earned a free ball on ball 1 and lit the insert, then drained the ball. Then set that coil back to 9 and it has been fine. Tried settings of 1, 2, 3 & 8 to no avail.
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2) Shooter lane no longer served a ball up in game mode - too weak, although it worked fine in test.
Phantasmic game system update#
He probably has an update for that".ġ) updating code reset all the coil values to 9, so I dialed most back to 4 or 5. "I heard Ben doesn't like to leave Pinballers hanging. I noticed a few things and wonder if there are other lingering code issues to be addressed - one day. The original code turned out to be v18 and v23 has been installed without a problem. It only displays for a few quick seconds. It's the first thing shown on the display as soon as you turn on the game. I hope more pinheads come to fully appreciate what you've done with AMH. Simply amazing work, Ben! You may act jaded at times, but I think your passion and pride in this project really shines through. Is it just me, or does this code update push AMH over the top? I mean really, I think this can hang with most Lyman games at this point. I now have zero airball or stuck ball issues on AMH and it is awesome! The new 'post' doesn't give the ball a place to rest on and instead uses the curved edge to force the ball to roll away from the pop bumper if it falls into that area. I cut out a 1/4 section of a PinButt and was able to whittle it into a custom replacement post.
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I also made a second attempt at preventing stuck balls to the left of the bottom pop bumper and this time I was successful. As others suggested, I swapped the 2 posts at the Minion entrance with sleeve posts, which eliminated the airballs in that area and just seems to have smoothed out the clunk there. My AMH has been getting so much play since this update that I was finally motivated to get in there and make the final tweaks I had been meaning to.
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